Learn Rust

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What You’ll Learn
This book is structured to provide a comprehensive journey through Rust, starting from the fundamentals and progressing to advanced topics. Here’s a glimpse of what you can expect:
1. Getting Started: Setting up your Rust environment, understanding Cargo, and writing your first Rust program.
2. Core Concepts: Delving into Rust’s ownership, borrowing, and lifetimes to grasp the language’s unique approach to memory management.
3. Data Structures and Enums: Exploring Rust’s powerful type system, including structs, enums, and pattern matching.
4. Error Handling: Learning robust error handling strategies using Result and Option types.
5. Concurrency: Harnessing Rust’s concurrency primitives to write safe and efficient multi-threaded applications.
6. Modules and Crates: Organizing your code effectively using modules, crates, and workspaces.
7. Advanced Features: Generics, traits, lifetimes, and more to write flexible and reusable code.
8. Performance and Optimization: Profiling, benchmarking, and writing high-performance Rust code.
9. Ecosystem and Tools: Navigating Rust’s ecosystem with popular libraries, frameworks, and essential tools.
Table of Contents
Why Rust?
- Who Should Learn Rust?
- What You’ll Learn
- How to Use This Book
- Embrace the Rustacean Spirit
Introduction to Rust
- History and Evolution of Rust
- Key Features and Philosophy
- Comparison with Other Languages
- Installing and Setting Up Rust
- Your First Rust Program
- Summary
Basics of Rust
- Variables and Mutability
- Data Types
- Functions and Control Flow
- Comments and Documentation
- End of Chapter Exercises
Ownership and Borrowing
- Ownership Model
- References and Borrowing
- Lifetime Annotations
- Ownership in Function Parameters
- End of Chapter Exercises
- Summary
Data Structures and Pattern Matching
- Arrays, Vectors, and Slices
- Strings and String Slices
- Tuples and Structs
- Enums and Pattern Matching
- End of Chapter Exercises
- Summary
Error Handling
- Result and Option Types
- Unwrapping and Expecting
- Error Propagation
- Custom Error Types
- End of Chapter Exercises
- Summary
Traits and Generics
- Defining and Implementing Traits
- Generics and Type Parameters
- Associated Types
- Trait Bounds
- End of Chapter Exercises
- Summary
Modules and Crates
- Modules and File Structure
- Privacy and
pub
Keyword
- Crates and Cargo
- Dependency Management
- End of Chapter Exercises
- Summary
Concurrency
- Threads and Message Passing
- Shared State Concurrency
- Asynchronous Programming
- Futures and
async/await
- End of Chapter Exercises
- Summary
Memory Management
- Smart Pointers:
Box
, Rc
, Arc
- Interior Mutability and
RefCell
- Understanding Memory Safety
- End of Chapter Exercises
- Summary
Macros
- Declarative Macros
- Procedural Macros
- Attribute Macros
- Writing Custom Macros
- End of Chapter Exercises
- Summary
Advanced Concepts
- Closures and Higher-Order Functions
- Iterators and the
Iterator
Trait
- Unsafe Rust and Raw Pointers
- Foreign Function Interface (FFI)
- End of Chapter Exercises
- Summary
Testing and Debugging
- Writing Unit Tests
- Integration Testing
- Debugging Tools
- Benchmarking in Rust
- End of Chapter Exercises
- Summary
Building Applications
- CLI Applications with
clap
- Web Applications with
actix-web
or Rocket
- Desktop Applications with
egui
or druid
- End of Chapter Exercises
- Summary
Embedded and Systems Programming
- Rust for Embedded Systems
- Writing Safe and Efficient Code
- Real-time Systems with Rust
- End of Chapter Exercises
- Profiling and Benchmarking
- Zero-Cost Abstractions
- Writing Efficient Code
- End of Chapter Exercises
- Summary
- Popular Libraries and Frameworks
- Using Rust in WebAssembly (Wasm)
- Rust Toolchain:
rustfmt
, clippy
, miri
- End of Chapter Exercises
- Summary
Project Development
- Structuring Rust Projects
- Best Practices for Large Codebases
- Continuous Integration with Rust
- End of Chapter Exercises
- Summary