Programming in Go

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Go, also known as Golang, is a modern, open-source programming language created by Google. Its simplicity, efficiency, and robust concurrency model have made it one of the most popular languages for developing scalable, high-performance applications.
Key reasons to learn Go include:
Speed: Go compiles to native machine code, offering performance comparable to C/C++.
Concurrency: Built-in support for goroutines and channels simplifies concurrent programming.
Simplicity: Go’s minimalist design and straightforward syntax reduce complexity.
Portability: Cross-platform compatibility ensures Go applications run seamlessly on any operating system.
Community: Backed by an active community and extensive documentation.
Table of Contents
Introduction to “Programming in Go” by Davis Miller
Part 1: Getting Started with Go
- Introduction to Go
- History of Go
- Key Features of Go (Golang)
- Comparing Go with Other Programming Languages
- Installing Go and Setting Up the Environment
Go Basics
- Structure of a Go Program
- Keywords, Identifiers, and Comments in Go
- Variables and Constants
- Data Types in Go
Control Flow
- Conditional Statements in Go
- Switch-Case Statements
- For Loops
- Break, Continue, and Goto Statements
Part 2: Core Concepts
- Functions in Go
- Defer, Panic, and Recover
- Arrays
- Slices
- Maps
Structs and Methods
- Structs in Go
- Methods and Method Receivers
- Embedding and Anonymous Fields
- Struct Tags
Part 3: Advanced Topics
Pointers
- Understanding Pointers
- Pointer Operations
- Pointers with Structs
Interfaces and Polymorphism
Concurrency
- Goroutines
- Understanding Channels
- Mutex and Synchronization
Error Handling
- The Built-in error Type
- Custom Errors
- Best Practices for Error Handling
Part 4: Practical Applications
File Handling
- Reading and Writing Files
- Working with JSON and XML
- Managing Directories
Testing in Go
- Writing Unit Tests with the testing Package
- Benchmarking
- Mocking and Test Coverage
Building Web Applications
- Introduction to the net/http Package
- Building RESTful APIs
- Working with Templates
Working with Databases
- Using the database/sql Package
- Object-Relational Mapping (ORM) Frameworks
Working with Packages and Modules
- Creating and Using Packages
- Go Modules: Dependency Management
- Versioning and Releasing Packages
Part 5: Advanced and Real-World Topics
Network Programming
- TCP and UDP Servers
- Building WebSocket Applications
- gRPC
System Programming
- Working with OS Packages
- Process and Signal Handling
- Go Build, Run, and Install
- Cross-Compilation
- Profiling and Debugging Tools
- Profiling Go Applications
- Memory and CPU Optimization
- Writing Efficient Go Code
Best Practices and Go Idioms
- Writing Idiomatic Go Code
- Effective Use of Go Features
- Avoiding Common Pitfalls
Part 6: Projects and Case Studies
Real-World Projects
- Building a CLI Tool
- Developing a Chat Application
- Creating a Microservice with Go
Conclusion to Programming in Go